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 What The Deck!! Eccentric Angel Of Zera

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Olivier Maria
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Posts : 18
Join date : 2013-06-20
Age : 26
Location : Las Vegas, Nevada

PostSubject: What The Deck!! Eccentric Angel Of Zera   Wed Jan 29, 2014 12:06 am

Black Luster Soldier - Envoy of the Beginning
Chaos End Master
Chaos Sorcerer
Eccentric Boy
Garbage Lord
Garbage Ogre
Solar Wind Jammer
Thunder King Rai-Oh
Tour Guide From the Underworld

Monsters [22]
Book of Moon
Dark Hole
Dimensional Fissure
Forbidden Lance
Mystical Space Typhoon
Upstart Goblin

Spells [11]
Compulsory Evacuation Device
Fiendish Chain
Macro Cosmos
Solemn Warning
Torrential Tribute

Traps [7]
Deck Total [40]




EXTRA DECK


Adreus, Keeper of Armageddon
Angel of Zera
Crimson Blader
Gaia Dragon, the Thunder Charger
Ghostrick Alucard
Leviair the Sea Dragon
Mechquipped Angineer
Number 17: Leviathan Dragon
Number 30: Acid Golem of Destruction
Number 61: Volcasaurus
Scrap Dragon
Stardust Spark Dragon
Wind-Up Zenmaines

Extra Deck [15]

 This strategy's really fluid, really fast, and it forces your opponents into positions that they won't be ready to deal with. Does it have the sheer problem-solving flexibility of a strategy like Mermails or Fire Fists? No. But it's a cool deck because it plays around the answers those strategies rely on, tilting the playing field in weird new directions.

Your early game goal is two-fold: you want to load the graveyard with Lights and Darks as quickly as possible, while setting up a strong Angel of Zera play. That doesn't just mean flopping Angel of Zera to the table as quickly as you can: the key phrase there was “Angel of Zera play,” not just “an Angel of Zera.” You want to make sure that when you Summon the Angel, you either have Dimensional Fissure or Macro Cosmos ready to go, or a Chaos Monster in hand so if your opponent destroys the Angel you can banish it and bring it back on the following Standby Phase. If you're going to build this deck and put some time into it, be sure to play around with the factors that allow you to achieve that; you might find that you actually want a Ghost Ship over that third Solar Wind Jammer depending on your play style and metagame.
Of course, certain matchups will make a blind Angel of Zera drop more acceptable: namely Spellbooks. If you're up against Spellbooks just drop the Angel as fast as you can to deny Spellbook of Fate plays, and watch your opponent melt into a puddle of sad.
Resolving certain effects will up your win ratio. If you can get off a Chaos-End Master Special Summon, you'll be in a strong position. That Leviair the Sea Dragon play into an Eccentric Boy for a Level 8 Synchro Summon in the mid-game is brutal too. Dropping Adreus, Keeper of Armageddon to destroy a card, then stopping a counter-play next turn with Fiendish Chain and destroying another one is really harsh. As you playtest, look for those little moves that bolster your position and tend to create wins. They're the key to a strong mid-game. And remember: now that this deck has Mystical Space Typhoons, hold them to stop your opponent's Fiendish Chains. You really want your Chaos Sorcerers and Black Luster Soldier - Envoy of the Beginning effects to resolve.
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